How Witcher Season 2 output affects the number of Witcher 3 players

The Witcher 3: Wild Hunt is a game I do not think I need to present. Genre, go. 92,000 simultaneous players at the exit, it's pretty good, especially for a single player game. This game alone set the Witcher franchise on the map of mass culture and has already generated two seasons of a Netflix television series.

When this first season came out, Witcher 3 was also on sale. This led to a kind of perfect storm, the number of game players becoming, as children say, absolutely crazy. 100,000 players was the big total at the time, impressive figures of course. We also have a sale this time, although an output of season 2 is a little less exciting than a series launch. But how exactly?

First, let's take a baseline base ourselves. The steam charts of the game show that it oscillates between 30,000 and 40,000 until November. But before season 1, this number was between 20,000 and 30,000. This means that the sale version + initial season increased the number of Witcher 3 of about 75,000 during the day. (These numbers are approximate before, do not cry me on)

By taking this number from 30 to 40,000, we can compare it at the current Witcher 3 peak, or 71,000 simultaneous players. Here, our approximate boost (very) is 36,000.

The media threshing makes a difference, is not it? 36,000, it's still huge, do not get me wrong, but it's not quite 75,000. Less than half, in fact!

Now you can ask yourself: What exactly was the purpose of all this? Frankly, if you are not impressed by my extremely mediocre mathematics skills, I do not know what you do so deep in an article on numbers. Maybe you're just a big fan of Witcher? Which... in fact, fair enough. Have a good day.

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